Blue Red Ral Caller of Storms Mill Deck

83 results Agent of Treachery.png Agent of Treachery C5.png Blue Blue (7)
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

M20R.png Angler Turtle.png Angler Turtle C5.png Blue Blue (7)
Creature — Turtle (5/7)
Hexproof

Creatures your opponents control attack each combat if able.

M19R.png Archipelagore.png Archipelagore C5.png Blue Blue (7)
Creature — Leviathan (7/7)
Mutate C5.png Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

IKOU.png Ashiok, Sculptor of Fears.png Ashiok, Sculptor of Fears C4.png Blue Black (6)
Legendary Planeswalker — Ashiok (4)
+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.
−11: Gain control of all creatures target opponent controls.

THBM.png Atemsis, All-Seeing.png Atemsis, All-Seeing C3.png Blue Blue Blue (6)
Legendary Creature — Sphinx (4/5)
Flying

C2.png Blue, Tap: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game.

M20R.png Azor, the Lawbringer.png Azor, the Lawbringer C2.png White White Blue Blue (6)
Legendary Creature — Sphinx (6/6)
Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay CX.png White Blue Blue. If you do, you gain X life and draw X cards.

RIXM.png Azorius Skyguard.png Azorius Skyguard C4.png White Blue (6)
Creature — Human Knight (3/3)
Flying, first strike

Creatures your opponents control get -1/-0.

RNAU.png Banish into Fable.png Banish into Fable C4.png White Blue (6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

ELDR.png Boon of the Wish-Giver.png Boon of the Wish-Giver C4.png Blue Blue (6)
Sorcery
Draw four cards.

Cycling C1.png (C1.png, Discard this card: Draw a card.)

IKOU.png Brine Giant.png Brine Giant C6.png Blue (7)
Creature — Giant (5/6)
This spell costs C1.png less to cast for each enchantment you control. THBC.png Captivating Gyre.png Captivating Gyre C4.png Blue Blue (6)
Sorcery
Return up to three target creatures to their owners' hands. M20U.png Chromium, the Mutable.png Chromium, the Mutable C4.png White Blue Black (7)
Legendary Creature — Elder Dragon (7/7)
Flash

This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

M19M.png Citywatch Sphinx.png Citywatch Sphinx C5.png Blue (6)
Creature — Sphinx (5/4)
Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNU.png Cold-Water Snapper.png Cold-Water Snapper C5.png Blue (6)
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) DOMC.png Commence the Endgame.png Commence the Endgame C4.png Blue Blue (6)
Instant
This spell can't be countered.

Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

WARR.png Cryptic Serpent.png Cryptic Serpent C5.png Blue Blue (7)
Creature — Serpent (6/5)
This spell costs C1.png less to cast for each instant and sorcery card in your graveyard. JMPU.png Dinrova Horror.png Dinrova Horror C4.png Blue Black (6)
Creature — Horror (4/4)
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. JMPU.png Discontinuity.png Discontinuity C3.png Blue Blue Blue (6)
Instant
As long as it's your turn, this spell costs C2.png Blue Blue less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

M21M.png Dovin, Architect of Law.png Dovin, Architect of Law C4.png White Blue (6)
Legendary Planeswalker — Dovin (5)
+1: You gain 2 life and draw a card.

−1: Tap target creature. It doesn't untap during its controller's next untap step.
−9: Tap all permanents target opponent controls. That player skips their next untap step.

RNAM.png Dream Eater.png Dream Eater C4.png Blue Blue (6)
Creature — Nightmare Sphinx (4/3)
Flash

Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

GRNM.png Dream Trawler.png Dream Trawler C2.png White White Blue Blue (6)
Creature — Sphinx (3/5)
Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

THBR.png Emergency Powers.png Emergency Powers C5.png White Blue (7)
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

RNAM.png Emergent Ultimatum.png Emergent Ultimatum Black Black Green Green Green Blue Blue (7)
Sorcery
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. IKOR.png Fleet Swallower.png Fleet Swallower C5.png Blue Blue (7)
Creature — Fish (6/6)
Whenever Fleet Swallower attacks, target player mills half their library, rounded up. XLNR.png Flood of Tears.png Flood of Tears C4.png Blue Blue (6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. M20R.png Frilled Sea Serpent.png Frilled Sea Serpent C4.png Blue Blue (6)
Creature — Serpent (4/6)
C5.png Blue Blue: Frilled Sea Serpent can't be blocked this turn. M20C.png Genesis Ultimatum.png Genesis Ultimatum Green Green Blue Blue Blue Red Red (7)
Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum. IKOR.png Gyruda, Doom of Depths.png Gyruda, Doom of Depths C4.png UB.svg UB.svg (6)
Legendary Creature — Demon Kraken (6/6)
Companion — Your starting deck contains only cards with even converted mana costs. (If this card is your chosen companion, you may put it into your hand from outside the game for C3.png any time you could cast a sorcery.)

When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even converted mana cost from among the milled cards onto the battlefield under your control.

IKOR.png Horizon Scholar.png Horizon Scholar C5.png Blue (6)
Creature — Sphinx (4/4)
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

M19U.png In Bolas's Clutches.png In Bolas's Clutches C4.png Blue Blue (6)
Legendary Enchantment — Aura
Enchant permanent

You control enchanted permanent.
Enchanted permanent is legendary.

DOMU.png Inspired Ultimatum.png Inspired Ultimatum Blue Blue Red Red Red White White (7)
Sorcery
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards. IKOR.png Into the Story.png Into the Story C5.png Blue Blue (7)
Instant
This spell costs C3.png less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

ELDU.png Invent.png Invent C4.png Blue Red (6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library. GRNU.png Jace, Arcane Strategist.png Jace, Arcane Strategist C4.png Blue Blue (6)
Legendary Planeswalker — Jace (4)
Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.
−7: Creatures you control can't be blocked this turn.

WARM.png Jace, Ingenious Mind-Mage.png Jace, Ingenious Mind-Mage C4.png Blue Blue (6)
Legendary Planeswalker — Jace (5)
+1: Draw a card.

+1: Untap all creatures you control.
−9: Gain control of up to three target creatures.

XLNM.png Karn's Temporal Sundering.png Karn's Temporal Sundering C4.png Blue Blue (6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

DOMR.png Kiora Bests the Sea God.png Kiora Bests the Sea God C5.png Blue Blue (7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.

THBM.png Kiora's Dambreaker.png Kiora's Dambreaker C5.png Blue (6)
Creature — Leviathan (5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) WARC.png Lochmere Serpent.png Lochmere Serpent C4.png Blue Black (6)
Creature — Serpent (7/7)
Flash

Blue, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.
Black, Sacrifice a Swamp: You gain 1 life and draw a card.
Blue Black: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

ELDR.png Masterful Replication.png Masterful Replication C5.png Blue (6)
Instant
Choose one —

• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.

M20R.png Moonlit Scavengers.png Moonlit Scavengers C5.png Blue (6)
Creature — Merfolk Rogue (4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand. ELDC.png Mu Yanling, Celestial Wind.png Mu Yanling, Celestial Wind C4.png Blue Blue (6)
Legendary Planeswalker — Yanling (5)
+1: Until your next turn, up to one target creature gets -5/-0.

−3: Return up to two target creatures to their owners' hands.
−7: Creatures you control with flying get +5/+5 until end of turn.

M20M.png Muldrotha, the Gravetide.png Muldrotha, the Gravetide C3.png Black Green Blue (6)
Legendary Creature — Elemental Avatar (6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) DOMM.png Nexus of Fate.png Nexus of Fate C5.png Blue Blue (7)
Instant
Take an extra turn after this one.

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.

M19M.png Nezahal, Primal Tide.png Nezahal, Primal Tide C5.png Blue Blue (7)
Legendary Creature — Elder Dinosaur (7/7)
This spell can't be countered.

You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

RIXR.png Niv-Mizzet, Parun.png Niv-Mizzet, Parun Blue Blue Blue Red Red Red (6)
Legendary Creature — Dragon Wizard (5/5)
This spell can't be countered.

Flying
Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.

GRNR.png Oko, the Trickster.png Oko, the Trickster C4.png Green Blue (6)
Legendary Planeswalker — Oko (4)
+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
−7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

ELDM.png Omniscience.png Omniscience C7.png Blue Blue Blue (10)
Enchantment
You may cast spells from your hand without paying their mana costs. M19M.png Ormos, Archive Keeper.png Ormos, Archive Keeper C4.png Blue Blue (6)
Legendary Creature — Sphinx (5/5)
Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
C1.png Blue Blue, Discard three cards with different names: Draw five cards.

JMPR.png Overflowing Insight.png Overflowing Insight C4.png Blue Blue Blue (7)
Sorcery
Target player draws seven cards. XLNM.png Prying Eyes.png Prying Eyes C4.png Blue Blue (6)
Instant
Draw four cards, then discard two cards. RNAC.png Psychic Symbiont.png Psychic Symbiont C4.png Blue Black (6)
Creature — Nightmare Horror (3/3)
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.

M19U.png Pursued Whale.png Pursued Whale C5.png Blue Blue (7)
Creature — Whale (8/8)
When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target Pursued Whale cost C3.png more to cast.

M21R.png Ral, Caller of Storms.png Ral, Caller of Storms C4.png Blue Red (6)
Legendary Planeswalker — Ral (4)
+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.
−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

GRNM.png Read the Tides.png Read the Tides C5.png Blue (6)
Sorcery
Choose one —

• Draw three cards.
• Return up to two target creatures to their owners' hands.

M21C.png Riddlemaster Sphinx.png Riddlemaster Sphinx C4.png Blue Blue (6)
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.

M20R.png River's Rebuke.png River's Rebuke C4.png Blue Blue (6)
Sorcery
Return all nonland permanents target player controls to their owner's hand. XLNR.png Scholar of the Ages.png Scholar of the Ages C5.png Blue Blue (7)
Creature — Human Wizard (3/3)
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. M20U.png Scholar of the Lost Trove.png Scholar of the Lost Trove C5.png Blue Blue (7)
Creature — Sphinx (5/5)
Flying

When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard this turn, exile it instead.

JMPR.png Scuttlegator.png Scuttlegator C4.png GU.svg GU.svg (6)
Creature — Crab Turtle Crocodile (6/6)
Defender

C6.png GU.svg GU.svg: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

RNAC.png Sea God's Scorn.png Sea God's Scorn C4.png Blue Blue (6)
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands. THBU.png Serpent of Yawning Depths.png Serpent of Yawning Depths C4.png Blue Blue (6)
Enchantment Creature — Serpent (6/6)
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. THBR.png Sharding Sphinx.png Sharding Sphinx C4.png Blue Blue (6)
Artifact Creature — Sphinx (4/4)
Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

JMPR.png Shark Typhoon.png Shark Typhoon C5.png Blue (6)
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.

Cycling CX.png C1.png Blue (CX.png C1.png Blue, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

IKOR.png Shimmer Dragon.png Shimmer Dragon C4.png Blue Blue (6)
Creature — Dragon (5/6)
Flying

As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.

ELDR.png Slinn Voda, the Rising Deep.png Slinn Voda, the Rising Deep C6.png Blue Blue (8)
Legendary Creature — Leviathan (8/8)
Kicker C1.png Blue (You may pay an additional C1.png Blue as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

DOMU.png Sphinx Mindbreaker.png Sphinx Mindbreaker C5.png Blue Blue (7)
Creature — Sphinx (6/6)
Flying

When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards.

THBR.png Spined Megalodon.png Spined Megalodon C5.png Blue Blue (7)
Creature — Shark (5/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

M21C.png Sublime Epiphany.png Sublime Epiphany C4.png Blue Blue (6)
Instant
Choose one or more —

• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.

M21R.png Swirling Torrent.png Swirling Torrent C5.png Blue (6)
Sorcery
Choose one or both —

• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.

RNAU.png Teferi, Timebender.png Teferi, Timebender C4.png White Blue (6)
Legendary Planeswalker — Teferi (5)
+2: Untap up to one target artifact or creature.

−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.

DOMM.png Teferi, Timeless Voyager.png Teferi, Timeless Voyager C4.png Blue Blue (6)
Legendary Planeswalker — Teferi (4)
+1: Draw a card.

−3: Put target creature on top of its owner's library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)

M21M.png Tezzeret, Cruel Machinist.png Tezzeret, Cruel Machinist C4.png Blue Blue (6)
Legendary Planeswalker — Tezzeret (4)
+1: Draw a card.

0: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
−7: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

M19M.png Tezzeret, Master of the Bridge.png Tezzeret, Master of the Bridge C4.png Blue Black (6)
Legendary Planeswalker — Tezzeret (5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost C1.png less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
−3: Return target artifact card from your graveyard to your hand.
−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

WARM.png The Magic Mirror.png The Magic Mirror C6.png Blue Blue Blue (9)
Legendary Artifact
This spell costs C1.png less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

ELDM.png Thousand-Year Storm.png Thousand-Year Storm C4.png Blue Red (6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. GRNM.png Tishana, Voice of Thunder.png Tishana, Voice of Thunder C5.png Green Blue (7)
Legendary Creature — Merfolk Shaman (*/*)
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.

You have no maximum hand size.
When Tishana enters the battlefield, draw a card for each creature you control.

XLNM.png Tolarian Kraken.png Tolarian Kraken C4.png Blue Blue (6)
Creature — Kraken (4/6)
Whenever you draw a card, you may pay C1.png. When you do, you may tap or untap target creature. M21U.png Waker of Waves.png Waker of Waves C5.png Blue Blue (7)
Creature — Whale (7/7)
Creatures your opponents control get -1/-0.

C1.png Blue, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

M21U.png Windreader Sphinx.png Windreader Sphinx C5.png Blue Blue (7)
Creature — Sphinx (3/7)
Flying

Whenever a creature with flying attacks, you may draw a card.

JMPR.png Wingfold Pteron.png Wingfold Pteron C5.png Blue (6)
Creature — Dinosaur (3/6)
Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) IKOC.png Workshop Elders.png Workshop Elders C6.png Blue (7)
Creature — Human Artificer (4/4)
Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

ELDR.png Zahid, Djinn of the Lamp.png Zahid, Djinn of the Lamp C4.png Blue Blue (6)
Legendary Creature — Djinn (5/6)
You may pay C3.png Blue and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

DOMR.png

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Source: https://magicarena.fandom.com/wiki/Cards/Blue_6+_Drops

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